

For starters, the entire main quest forces a “bad karma” narrative onto the player.

Unfortunately it suffers from all the same problems that plague every square pixel of Fallout 4. Much like Far Harbor, this is a decent idea conceptually. As the new leader you’ll have to head through the various themed parks in Nuka-World (Cowboy Town, Space Land, Kiddie Park, etc) and reclaim them, assigning one of the three raider gangs in your control to that location. If you’re in this for the money and the loot, then the Operators provide the biggest payout, hands down.But no, as you head in (in the dead of night no less, so any chance at a sweeping establishing view of Nuka-World ala Jurassic Park was completely wasted) you are told that this was all a ruse by the Raiders and you proceed to take part in the world’s most boring Thunderdome and kill the leader of the Raider gang, which by Wasteland rules apparently makes you the new leader. Otherwise, your tribute will be noticeably smaller and less advanced. If you’d like for your chest to be filled with the most items possible, then choose the Operators.

Once you’ve assigned a Raider gang to your secured park zone, they’ll put up a chest and fill it with tribute swag. You can spread the love equally or you can favor one gang more than the others. They’re focused on making those caps, people, and that’s the mentality you need when you’re trying to establish a fledgling Raider empire, am I right? The Real Reason to Pick the OperatorsĪs you travel around Nuka-World, securing sections of the park, you’ll be asked to assign a gang to preside over each zone. If their Saks Fifth Avenue Raider armor wasn’t a dead giveaway, you’ll find that the Operators sole concern is robbing people blind. Finally, the Operators are run by a brother-sister team - though the sister does the talking.
