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Rimworld alpha 14
Rimworld alpha 14








  • Added research (needed for tribes only): complex clothing, electricity.
  • So if you’re a tribe, researching spaceflight will be difficult. Researching techs above your level is harder.
  • Research difficulty is now related to your faction’s tech level.
  • Added pemmican for low-tech food preservation.
  • You can now play as a tribe in some scenarios.
  • Pawns will be smarter about avoiding traps in various situations.
  • Predators no longer hunt boomrats and boomalopes.
  • No more raids arriving and keeling over in -60C weather. If there is no way to make a survivable outfit, pawns won’t arrive at all.
  • AI dressing algorithm is now better at making outfits to withstand cold temperatures.
  • Instead of everyone fleeing at once, some will kidnap while others cover them.
  • Kidnapping raiders now work together much better to kidnap.
  • They’ll grab your stuff and carry it off.
  • Raiders can now enter “steal” mode if they see enough value.
  • We had to write a bunch of AI and blocking code to make this function.

    rimworld alpha 14

    No more animal deathstacks! This also creates new tactics around blocking, surrounding, or back-line shooters.

  • Pawns can no longer overlap during melee combat (unless they’re really small).
  • ScenPart: Multiplier for any stat on the game (move speed, mining speed, etc).
  • ScenPart: All pawns from source (game start/all) have trait X.
  • ScenPart: Pawns explode on death (configurable type and radius).
  • ScenPart: Starting pawns are all between ages X and Y.
  • ScenPart: Configure arrival method (pods or standing).
  • rimworld alpha 14

  • ScenPart: Pawns start with health condition.
  • ScenPart: Disable building a given type of building.
  • ScenPart: Climate cycle which makes the world get warmer and cooler over a period of years.
  • ScenPart: Planetkiller scenario part: World is destroyed on X date.
  • ScenPart: Permanent version of all map conditions (eclipse, solar flare, etc).
  • rimworld alpha 14

  • Scenarios can be uploaded to or grabbed from Steam Workshop with a single click.
  • You can customize scenarios with a special interface that allows creation of any scenario you like.
  • Several built-in scenarios, including one matching the classic RimWorld experience, are included.
  • Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules.
  • New scenario system allows you to choose, randomize, and customize special situations to play in.









  • Rimworld alpha 14