
Added research (needed for tribes only): complex clothing, electricity. So if you’re a tribe, researching spaceflight will be difficult. Researching techs above your level is harder. Research difficulty is now related to your faction’s tech level. Added pemmican for low-tech food preservation. You can now play as a tribe in some scenarios. Pawns will be smarter about avoiding traps in various situations. Predators no longer hunt boomrats and boomalopes. No more raids arriving and keeling over in -60C weather. If there is no way to make a survivable outfit, pawns won’t arrive at all. AI dressing algorithm is now better at making outfits to withstand cold temperatures. Instead of everyone fleeing at once, some will kidnap while others cover them. Kidnapping raiders now work together much better to kidnap. They’ll grab your stuff and carry it off. Raiders can now enter “steal” mode if they see enough value. We had to write a bunch of AI and blocking code to make this function.
No more animal deathstacks! This also creates new tactics around blocking, surrounding, or back-line shooters.
Pawns can no longer overlap during melee combat (unless they’re really small). ScenPart: Multiplier for any stat on the game (move speed, mining speed, etc). ScenPart: All pawns from source (game start/all) have trait X. ScenPart: Pawns explode on death (configurable type and radius). ScenPart: Starting pawns are all between ages X and Y. ScenPart: Configure arrival method (pods or standing).
ScenPart: Pawns start with health condition. ScenPart: Disable building a given type of building. ScenPart: Climate cycle which makes the world get warmer and cooler over a period of years. ScenPart: Planetkiller scenario part: World is destroyed on X date. ScenPart: Permanent version of all map conditions (eclipse, solar flare, etc).
Scenarios can be uploaded to or grabbed from Steam Workshop with a single click. You can customize scenarios with a special interface that allows creation of any scenario you like. Several built-in scenarios, including one matching the classic RimWorld experience, are included. Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules. New scenario system allows you to choose, randomize, and customize special situations to play in.